Brawl - Giga Bowser - Action - 0x11c
Entry Script
- Posture(3)
- Posture(4)
- UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
- ChangeSubactionRestartFrame(SpecialSCatch)
- SetEdgeSlide(StayOn)
- SetAirGround(6)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
Exit Script