Brawl - Giga Bowser - Action - 0x11c

Entry Script

  1. Posture(3)
  2. Posture(4)
  3. UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
  4. ChangeSubactionRestartFrame(SpecialSCatch)
  5. SetEdgeSlide(StayOn)
  6. SetAirGround(6)
  7. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  8. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  9. PreviousInterruptAddRequirement(OnGround)

Exit Script